Tiny Copter

Client: Quantum Hi-technology Trade Co.,Ltd
Released: November 2014
Description: Flying with a propeller is not as easy as it looks.
Contribution
Composed chip tune / 8-bit style gameplay music soundtrack and gameplay sound effects.


Client: Quantum Hi-technology Trade Co.,Ltd
Released: November 2014
Description: Flying with a propeller is not as easy as it looks.
Composed chip tune / 8-bit style gameplay music soundtrack and gameplay sound effects.
Client: VOX Studios
Release: August 23rd, 2014
Slippy Snake is the ultimate remake of Snake!
Play snake like never before, move in any direction, unlock new levels, and share screenshots with friends! Unlock new challenging, addictive levels and intriguing new power ups, Slippy Snake will be sure to keep you entertained for hours trying to achieve the perfect score.
Controlled by touch and with all new HD graphics, Slippy Snake is the best remake that brings the classic game play of the old Nokia game, Snake, back to life!
With other eight different types of food, eat apples, burgers and more that make you snake longer, just like the original Snake. Slippy Snake will be sure to keep you on your feet! Enjoy competing against friends to see who can get the highest score on the in-game leader boards.
Produced music soundtrack.
Client: VOX Studios
Release: July 30th, 2014
Couplinked is an exciting new action game from VOX Studios. The game features two nodes that are linked by an electrical beam. Each node is independently controllable and can move anywhere on the screen. As the game begins, rings and red dots appear randomly from the right hand side of the screen and pace to the left.
The goal is to collect the rings while avoiding the red dots. If a red dot collides with one your nodes, if you miss a ring, or a double ring, you lose. How high of a score can you achieve? Try the demo now!
From the Developer: “The exciting new action game where circles meet…circles.”
Couplinked is an unforgiving action-arcade game with a unique control system. Control two different nodes with two different fingers all while trying to collect rings and avoid obstacles. Now, the keyword there is “trying”. Did we mention that it’s difficult? Couplinked is DIFFICULT.
Oh, and the nodes are connected by lightning. But don’t worry! With two gameplay modes, a custom level editor, and over fifty designed campaign levels, your tears of frustration will soon be washed away by the pure joy of knowing that everyone else sucks too. That’s right. You’re not alone, champ. We’re here for you. We’re building a community, thriving off the tears of others. Through the good and the bad, the thick and the thin, rest assured. You’ll probably only be crying for the first day or so. It’ll get better. You know Couplinked will treat you right. Long walks on the beach, two fingers, two nodes. Awwww yeahhhhh.
Produced music soundtrack and gameplay sound effects.
Client: Daniel Macnaugton
“Laundry Day” is a short story written by Daniel Macnaughton, based on the characters featured in his BBC award winning audio program, “Above and Below”.
Sound design, music supervision, mixing, and mastering by Jim Kulakowski.
(An Above and Below Editing Short)
AMBIENCE: A BUSTLING STREET CORNER LOCATED SOMEWHERE IN THE TEEMING FUTURISTIC METROPOLIS KNOWN AS MIDNIGHT CITY. IN THE BACKGROUND, WE CAN HEAR THE GENTLE HUM OF HOVER-CAR’S SPEEDING AWAY FROM THE SKIES ABOVE.
SOUND EFFECTS: WALKING DOWN THE SREET IS MARCUS REACHMAN (A HARDENED AND SOMEWHAT CYNICAL PRIVATE DETECTIVE), ACCOMPANIED BY ALISS (A CHEERFUL AND INCREDIBLY ECCENTRIC FEMALE ANDROID).
Aliss: Are we there yet?
Marcus: Just a little further…
Aliss: Marcus, you’ve been saying that for almost twenty minutes now! Just where exactly are you taking me anyway?
SOUND EFFECTS: MARCUS COMES TO A STOP.
Marcus: Ah! Here we are! “Master Makato’s Launderette and Drycleaners’.
Aliss: Launderette?
Marcus: Sure! If your gonna learn how to live like a human being your gonna have to learn how to do your laundry sometime, right? Come on.
SOUND EFFECTS: MARCUS PUSHES OPEN THE DOOR INSTANTLY SOUNDING A SHOPKEEPERS BELL FROM UP ABOVE HIM AS MARCUS AND ALISS STEP INTO THE LAUNDRETTE.
AMBIENCE: A QUIET LAUNDRETTE. IN THE BACKGROUND, WE CAN HEAR THE DULL HUM OF VARIOUS ACTIVE WASHING MACHINES.
SOUND EFFECTS: MARCUS AND ALISS WALK SLOWLY THROUGH THE LAUNDRETTE.
Marcus: (Calling) Hello? Mister Makato? You around?
SOUND EFFECTS: FROM THE BACK OF THE LAUNDRETTE, WE CAN SUDDENLEY HEAR MASTER MAKATO, AN ELDERLY ASIAN MAN, HURRYING TOWARDS THEM.
Master Makato: Ah, Dennis! So good to see you! So good! So fine! I trust you are well?
Marcus: I’m surviving. This is Aliss by the way. She’s living with me now. Say…you mind if we use one of your washers for a while? Gotta do some laundry.
Master Makato: Not at all! Go right ahead! (To Aliss, Conspiratorial Whisper) I owe Dennis big favor! I hire him long time ago as private detective to find long lost daughter. Now I let him use fabric softer for free whenever he likes. He is a good boy!
SOUND EFFECTS: MASTER MAKATO SHUFFLES OFF TO THE BACK OF THE LAUNDRY.
Aliss: Did he just call you Dennis…?
Marcus: Yeah. First time we ran into each other, the old geezer just started calling me Dennis so I guess I just ended up going along with it. Besides… I think the guys starting to go a little cuckoo.
Aliss: What makes you say that?
Marcus: Well…for starters…that “long lost daughter” of his that he hired me to find was actually turned out to be a pen that he ended up losing behind the cash register last week. Not that I’m complaining. Easiest forty bucks I ever made.
SOUND EFFECTS: ALISS MOVES OVER TO A WASHING MACHINE AS SHE OPENS IT’S DOOR, POKING A FEW BUTTONS ON IT’S FRONT PANEL.
Aliss: So…this is a washing machine? It doesn’t seem very exciting.
Marcus: Just hold my stuff, will ya? Right, let’s start off by teaching you how to tell your basic fabrics from your delicates….
SOUND EFFECTS: MARCUS GRADUALLY TO PILE HIS CLOTHES INTO THE WASHING MACHINE.
Aliss: Marcus…when are you going to find yourself another case? You do realise it’s been three whole weeks since that whole Michael Rose? you know. When are we going to get back to all the exciting adventures? Solving crimes and catching bad guys? When are we going to go back to doing something dangerous?
Marcus: Hey, don’t knock laundry day! Laundry day just so happens to be my favourite part of the week!
Aliss: I refuse to believe this.
Marcus: It’s true! For one precious hour a week…I get to go out of the apartment, travel across the block, come to this laundrette and sit down with a good book for exactly one hour. One hour where I never have to worry about getting knocked around by gangsters or being thrown out of skyscrapers…or whatever the hell I have to do to make a quick buck in this town. Peace and quiet…now that’s what I like.
SOUND EFFECTS: Suddenley, the doors burst open as a teenageD CRIMINAL armed with an incredibly outlandish energy weapon (SKEEVER) dashes into the laundrette.
Skeever: Alright, skinwipes! Nobody move! This is a hold up and Skeever’s packin heat, ya dig?
Aliss: You were saying?
SOUND EFFECTS: NOTICING MARCUS AND ALISS, SKEETER RUNS OVER TO THE TWO OF THEM AS HE COCKS HIS WEAPON THREATENINGLY.
Skeever: Yo! You two! Hand over your wallets!
Marcus: Easy buddy. No need to get over-excited…
SOUND EFFECTS: REACHING SLOWLY INSIDE HIS COAT POCKET, MARCUS TAKES OUT FIVE DOLLARS.
Marcus: Here’s. Have five dollars. Take it. Paint the town red.
Skeether: What about you, baby? You holdin any more cash for Skeever?
Marcus: She doesn’t have any money.
Aliss: I have some money!
Marcus: No, you don’t.
Aliss: Yes I do. Lots!
Skeever: Give it to me!
SOUND EFFECTS: ALISS HANDS MARCUS’S WALLET OVER TO SKEEVER.
Marcus: (Through Gritted Teeth) Well, that’s certainly the last time I give you my wallet…
Aliss: But he asked so nicely!
Marcus: Nicely? How is that nicely? Besides, irregardless of the fact of how nice he was…
Skeever: Actually friend, I think the word your really looking for there is “regardless”.
Marcus: Excuse me?
Skeever: Ya see, contrary to popular belief… “irregardless” isn’t actually a real word! The word your actually looking for is “regardless”. “Irregardless” uses a rather iriksome double negative of prefix and suffix that’s actually discounted scholar’s from considering as a real word.
Marcus: (Sarcastically) How interesting! (Aside) Aliss, pass me that bottle of detergent, will ya?
SOUND EFFECTS: ALISS PASSES MARCUS THE BOTTLE OF DETERGENT.
Skeever: Furthermore, it’s also been discounted by a wide variety of linguistic scholars that-
SOUND EFFECTS: SUDDENLEY, MARCUS KNOCKS SKEEVER CLEANLY OVER THE HEAD WITH THER DETERGENT, CAUSING THE TEENAGER TO TOPPLE OVER ONTO THE FLOOR IN A GROANING, MESSY HEAP.
Skeever: Aww! My head! You hit me on the head, man!
Marcus: What the hell’s the matter with you? Get out of here! And leave the wallet. Actually…you know what? Keep it. Keep the wallet. Not like there was anything left in it anyway.
Skeever: Thank’s, man! I’m sorry, man! You have yourself a nice day now, man!
SOUND EFFECTS: WITH A COWARDLY WHIMPER, SKEEVER BOLTS OUT OF THE LAUNDRETTE, SLAMMING THE DOOR SHUT BEHIND HIM.
Aliss: On second thoughts, maybe laundry day shouldn’t prove to be quite so boring after all…
Marcus: One day. One day I’ll finally manage to pass an evening without running into someone who doesn’t want to kill me.
Aliss: Oh, shush. Now…you were saying something about dividing fabrics and delicates?
AMBIENCE: SHARP FADE OUT.
END.
Full Post...Client: Lola Game Labs, LLC
Release: August 5th, 2014
The game where Scrabble®, Qwirkle® and Sudoku Collide
Perfect when you need a quick game fix!
Link Together is a simple yet addictive puzzle game
Connect matching color and number tiles to create a group. Connect 6 numbers or 6 colors and score bonus points. Score more points with score multipliers. Earn power-ups and strategically play them to score the most points.
It’s Free! Be competitive and play against up to 3 opponents, or race against the clock in Blitz mode. Gameplay fits your mood from simple and casual, to mentally engaging and intense. You are in control of the game. Don’t wait – try it today! It is Free. Go ahead, Play Now!
All trademarks used are properties of their respective owners.
Qwirkle® is a registered trademark of MindWare Holdings, Inc.
Scrabble® is a trademark of Hasbro, Inc. (US & Canada)
Scrabble® is a trademark of Mattel, Inc. (outside US & Canada)
Produced the complete music soundtrack and sound effects.
Unity (Title Track)
Download the soundtrack
Client: Quantum Hi-technology Trade Co.,Ltd
Released: May 2014
Crown Bird is an addicting game where the bird needs to fly between the animated tubes without touching them.
Composed chip tune / 8-bit style gameplay music soundtrack, “Croissant”
Full Post...Client: Trailer To The Stars | Green Kids Club, Inc.
Website: green-kids-club.com
Sylvia Medina is an environmental engineer by trade. Watching kids TV shows while her children were infants, made her realize that there did not appear to be much about environmental stewardship and ecosystem management for interactions with animals and people. The idea came to her at about 1:30 am one morning while rocking her baby girl to sleep; she was going to create stories and products that teach children about the environment and the world around them. Sylvia joined forces with the Saige, Peggy, Joy, and Susan to share her knowledge and teach environmental stewardship. The rest is history…
Ranked as high as #3 on “Dr. Toy’s 10 Best” in the category of audio/video for 2014: Dr. Toy’s 10 Best
Wrote title music, co-wrote title song lyrics, and performed vocals with Jennifer Yeung. Also, composed underscore, sourced sound effects, and mixed and mastered final audio for the following episodes:
Fresh Recruits
Inaya’s Song
Baby Giraffe
Find The Spring (transition)
Wagon Ride
Ride Of Doom
Night Of The Stars
Constellations
Nature’s Plea
Coral Reef Opening
Sand Castle
Dangerous Curiosity
Swim!
Parents (Trouble In The Reef Reprise)
Green Kids Belezian Finale
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Client: Bent Back Pty ltd
Released: March 2014
King Neptune’s Deep Sea Saga is an adventurous, under water puzzle game developed for mobile platforms. It’s fun, challenging, and up-tempo gameplay is accompanied by it’s vibrant graphics and exciting soundtrack.
The game was released in early 2014 by Aussie game developer Bent Back Pty Ltd.
Produced the complete musical score and sound effects.
Full Post...Client: Lion Sage Podcast
Released: December 2013 – May 2014 (Podcast ended)
Lion Sage was an online resource dedicated to helping young professionals build a powerful, professional brand. A weekly Podcast and Blog were hosted by founder, Arfan Qureshi.
Produced musical segment transitions. Also, mixed and mastered pre-recorded audio provided by the client into release-ready episodes.
Lion Sage Podcast – Episode 18
Full Post...Client: Blue Arrow – A subsidiary of Dual Carbon
Released: December 2013
Website: DualCarbon.com
Retailers: Amazon
Airo Ball HD is a unique puzzle/strategy game. Your objective is to safely guide multiple coloured balls to their correct destinations by avoiding various obstructions scattered around the middle which destroy the ball on impact. The ball floats up itself and gradually increases speed as the level progresses.You will have to use strategy along with quick thinking skill to avoid hitting the obstructions and guiding the ball safely. The levels will become harder and the target score will increase as you progress through the game.
Every level requires a unique strategy, activate the fans and control the ball movement to stay clear of the obstructions, freeze the ball for a short while along the way and give it a speed boost to pass through quickly. The choice is entirely yours which ever approach you take, use a mixture of all to reach the goal. And don’t forget to collect bonus items to complete levels faster and earn more points.
Composed Airo Mode – time music
Client: Good Knight Productions
Retailers: Spotify
Sonic The Hedgehog Vol. 1 is a compilation album featuring recreations and remixes of themes from Sega’s Sonic The Hedgehog video game series. Produced and released by Good Knight Productions
Produced and arranged the following tracks:
Sonic 3 – Hydrocity Zone
Sonic & Knuckles – Lava Reef Zone Act 2
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