I have been synthesizing, programming and recording location sound effects (foley) professionally since 2011. My work includes sound design for award-winning video games, animations, podcasts and audiobooks. I have worked with world-class game companies, film companies, marketing firms, software developers and more. I can't wait to assist your team with your upcoming projects.
I use a variety of tools and gear to create unique soundscapes and effects.
Apple's premium digital audio workstation and answer to Pro Tools.
Powerful, open source digital audio workstation.
Visual scripting language used to design audio and trigger with programmed events.
One of the most widely used game engines in the world.
Premium, 32-bit field recorder and audio interface.
Industry standard shotgun mic for voice over and dialogue audio.
Industry standard cardioid condenser mic. Quiet, versatile and built like a tank.
Industry standard dynamic mic. Great for recording percussive sounds.
Industry standard, closed-back headphones for noise-free recording.
Premium, open-back headphones designed for professional mixing.
Professional-grade studio monitors for mixing and mastering audio.
15" Macbook Pro with 16GB RAM and 512GB Solid State Drive.